Save Scumming - The Game Design of Save Systems - Extra Credits


Episode Title: Save Scumming - The Game Design of Save Systems - Extra Credits
Produced by: Extra Credits
Description: Thanks to for Audible for sponsoring today's video. Get your free 30 day trial, one free audiobook, and 2 audible originals here! http://www.audible.com/extracredits OR text "extracredits" to 500500 Let's talk about how game saving works, the different types of saved-game systems, and which types of game designs encourage the practice of "save scumming"--which we don't think is inherently a bad thing, but it can feel frustrating to players if they feel like that's their only guaranteed chance of success at a difficult gameplay situation. Get info about all our shows at http://becausegamesmatter.com Subscribe to Extra Credits for more episodes every Wednesday! http://bit.ly/SubToEC ___________ Get your Extra Credits gear at the store! http://bit.ly/ExtraStore Thanks for participating in this week's discussion! We want you to be aware of our community posting guidelines so that we can have high-quality conversations: https://becausegamesmatter.com/extra-credits-community-code-of-conduct Contribute community subtitles to Extra Credits: http://www.youtube.com/timedtext_cs_panel?c=UCCODtTcd5M1JavPCOr_Uydg&tab=2 Talk to us on Twitter (@ExtraCreditz): http://bit.ly/ECTweet Follow us on Facebook: http://bit.ly/ECFBPage Watch us play games and have fun on http://bit.ly/ECtwitch ___________ Would you like James to speak at your school or organization? For info, contact us at: http://james-portnow.com ___________ ♪ Intro Music: "Penguin Cap" by CarboHydroM http://bit.ly/1eIHTDS ♪ Outro Music: “Dragonfireplace” By: Rozovian https://ocremix.org/remix/OCR03079


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